
Adaptive reaching game for stroke rehabilitation in VR
Syneclipt Labs · Jun 2026 · Immersive XR · VR · AR
Sample project. A VR reaching exercise that adjusts target distance and speed to each patient’s range of motion, logging every repetition for the therapist.
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What was built
- A calibration step that measures the patient’s comfortable reach
- Targets that move closer or further as performance changes
- A session log the therapist can review
Outcome
Describe the results here.
